Thursday, February 23, 2012

Character Editing: The Features of Your Nature Trail

Character editing could be considered either "big picture" editing or "little picture" editing, depending on what aspect of the character(s) you're editing.

First is the question "Does this character work?" For my first expanded draft of A Fistful of Fire, the answer was "No." Evonalé was downright whiny, as one friend told me when she couldn't get through the first section.

That whining happened because I had too much paranoia in there, too much of one feature. It's like having a nature trail that's in a forest, but 90% of the trees are all oaks. Some folks will still enjoy it just because they like trees, but people tend to prefer some variety in what they see.

And then there's the question "Does this line work?" This question comes in when you're giving the characters individual voices, their own preferred words, their own vocal quirks*—and when you're making sure that the character's coming across the way you intended.

I had to ask that question in every paragraph and line of every scene as I edited A Fistful of Fire so Evonalé wouldn't be unbearably whiny. But even that is a little-picture application of a big-picture edit.

Writing Destiny's Kiss put me face-to-face with the "little picture" form of "Does this line work?":

With what's already in the scene, does this line go overboard?

Destiny's Kiss features a vampire, Ambrogino Romazzo, who's… an unusual blend of traits, in part because he's had to raise his little sister, who's the narrator's age. The narrator has to figure out if he's a nice guy or a creep, and one little line garnered beta comments that it went too far in the wrong direction.

Granted, I've also received "Ick!" comments on the pair of first cousins who are also a couple in "The Corpse Cat". Folks' "too much" meters differ from each other, but too much of anything will wreck your character.

Nice contradiction there, no?

All you can do is make sure the features balance out and don't all congregate in a particular section. Vary up the oak trees with maple and apple and shrubbery—and intersperse them appropriately, so the reader doesn't get distracted by a sudden willow when no creek's been built to water it.

Having a trusted first reader of a different upbringing than you can help find these sorts of problems—because folks with your same upbringing will probably make the same assumptions you do, understand things the same way, so they won't catch when you leave out character motivations and such—they'll understand what you meant.

At least, folks with similar upbringing to you will be more likely to understand what you meant.

Have you ever read something where a single aspect or line made the character not work? What about written something where something made the character come across differently than how you wanted? Who caught it?

—Misti

*For an example with fantastic individual voices for the characters, I recommend Chime by Franny Billingsley.

Friday, February 17, 2012

Plot Editing: Your Muse's Nature Trail Type(s)

Last week, we discussed—well, I monologued on—structural editing, comparing it to the paint that marks a nature trail. Another form of "big picture" editing is plot editing, which can be compared to determining the type of trail your muse follows.

Plot editing has one goal: to answer yes to the question "Do the events of this piece of writing line up?"

Does each event naturally lead to the other? Was anything forced? Was anything missing?

One way to find missing parts, by the way, is to look at each event and consider what would happen if that event occurred elsewhere, elsewhen, or to someone else. What else could or would or should result?

For example, let's say one character kills someone. What's the logical result in real life? The authorities find the body, and there's an investigation, maybe some arrests and a trial. If that standard due process doesn't happen, why not? Is killing legal in that story "world"? Was it somewhere nobody would know? Maybe the character is one of the authorities, who killed someone in the line of duty (which has its own set of "logical results" that stem from it).

If your story deviates from standard perceptions of reality (insofar as they are standard), you need to know it, and your story has to support and explain it.

That means you also need causes and effects, so you also want to look at every event in your story and make sure they fit. You might not reveal everything in order, but it does have to occur in order.

I could name one traditionally published novel* where the protagonist is (presumably) more aggressive than usual—before the event that the book later gives as the cause for her unusually high aggression. Personally, I suspect that error was added in the editing. But as a reader, I find myself reluctant to try the author again, even though I think it was her debut novel and it had a few more signs of probable editing damage.

Plot editing, paying attention to the order of things, is meant to avoid situations like that.

There's a reason that skittish little Evonalé pretty much kicks and screams in the end of A Fistful of Fire**; but that fit of temper had causes, which appear in the story, and even her temper itself doesn't come out of nowhere.

(Yes, I realize I'm overlapping "plot editing" with "character editing", here. They're intertwined.)

To include that event—Evonalé losing her temper and pitching a fit—I had to set up previous events that demonstrated: 1) she had a temper; 2) she would blow her top over certain things, despite her skittishness; 3) the ending event was one of those things; 4) she would display her fit of temper that way; and 5) the ending event would actually happen. (Which required quite a bit of setup that I can't say for spoiler reasons—but a political and several previous character events connect to that one.)

So that fairly straightforward plot event required a minimum of 5 things, depending on how you look at it.

This "plot editing" applies to non-fiction, too. Cause and effect must line up.

So look at each plot as a trail. Does the trail go back down the same mountain it took you up? Is there a bridge over that stream? Are there gaps in the trail? Does it ever fold back and double up or mysteriously go back over the same bit of terrain?

To be sure, stories can be more complex than nature trails, and they can repeat and double up on themselves like a nature trail can't. Being limited to three-dimensional space, you can't spontaneously walk over the same patch of ground twice without circling around or changing direction. A story, though, has no such physical limitations.

That means it can be a bit tricky, for some books, to figure out when you have a functional trail that connects properly, and when you have redundancies that don't quite work.

But here's the trick: Even redundancies are parts of a linear trail.

Meaning, even though a story trail might have lines or bits that look like they're going over the same bit of ground again, they can't actually be doing that—it has to be a point later on the trail. It might resemble the previous one, or it might even mirror something that's come before, but it must still move the story forward.

Depending on your particular story, that might move things just a hair. But it must move forward.

If your story has multiple timelines, each storyline is its own trail. But each trail has to intersect or at least be in view of each others at the right points.

How on earth do you do that?

You could outline each storyline, possibly even more than once, to make sure they fit together properly. You could set up timelines. Personally, I like 3x5 cards, which you can line up and rearrange so nicely.

But honestly, I personally tend to wing this one, going by instinct for when I need to break it down and look more closely. And that's because I haven't found a method that stops my obsessive side.

When I really get into it, I try to make the structural numbers of my story mean something. For example, due to the major event in Destiny's Kiss being a 17th birthday, I tried to get it into 17 chapters.

Fortunately, I've managed to control that obsessively nitpicky side of me enough that I can ditch those urges if I can't easily indulge them. (That's also why I tend to be oblivious about dust and mess, actually—because otherwise, I get obsessive about how it should be. And then very little gets done because I'm fighting to make it perfect.)

I still want to write a story that perfectly parallels word counts and contains a meaningful number of chapters, though.

Do you edit your writing with an eye for cause and effect? Do you have any other techniques to share?

—Misti

*I'm not naming the author to be polite. I know of other folks who enjoy her, and I did really like one of her related short stories. She writes some memorable characters.

**I am not calling my debut novel perfect. Nor am I saying that it's an ideal example. It's just one that I know intimately, and I've had more than one reader comment positively on how everything draws together and mention that scene specifically.

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